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All 78 flash Reviews


Leo & Satan III Leo & Satan III

Rated 2.5 / 5 stars November 10, 2010

Eesh

I loved the other 2 but this episode was just plain unpleasant.



T E T R I S ' D 3 T E T R I S ' D 3

Rated 3 / 5 stars February 6, 2010

Meh

It started off promising but it kind of seemed like you ran out of ideas really quickly - and it seemed to lack a certain "flow".

The bit with the drone things firing at him was awesome, then as it was about to step it up a 2nd time he just avoided the action completly - then we had a done and dusted tetris block scene, followed by a slow clunky robot firing rockets at himself(?).

I'm not saying it was terrible but maybe try to make it more fluid. Plan it out beforehand and think of some cool enemies, and most of all keep the action going throughout!


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SkyFyre SkyFyre

Rated 4 / 5 stars September 29, 2009

Awesome game but...

For a game with this many bullets you can't have a hitbox that big!
A small hitbox would ensure that it's possible to escape from any situation with enough skill.
It seems much more fair that way, you feel kind of cheated when you're cornered :/

Or instead of creating impassable walls of bullets use a smaller amount of them but give them various patterns that the player has to really concentrate on to dodge them.

Or you could use both of those ideas and have a proper bullet hell/rpg game :D


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Tarboy Tarboy

Rated 4 / 5 stars August 25, 2009

Meh

After seeing all of the reviews i was expecting something amazing, but i was kind of disappointed.

I mean i had to concentrate to understand what was being said most of the time, and the way some scenes were written seemed a bit random and unnecessary.

I actually thought the credits at the end were OPENING credits, if that was the case then i would of voted 20/10 :D
I was a bit disappointed when it took me back to the menu though, i was like "is that it?"

Anyway i'm not saying it's bad, it just isn't as good as everyone is making it seem.



William and Sly William and Sly

Rated 5 / 5 stars July 19, 2009

Awesome game

It's a little overwhelming at first though, you're thrown into a massive world without a map or much direction

And isn't there an autosave or something?
Firefox crashed on me and i had to start the entire game again :/


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Kajenx responds:

Oh no! The autosave must have crashed too then... It only stores information when you go to the menu or close the game. If you want to have a safety net, just go to the menu once in a while to force a save.


Perspectite Perspectite

Rated 1.5 / 5 stars March 14, 2009

needs work

the levels need more structure, and they shouldn't be so linear

they just seem like random pictures, you need more indication as to what you can interact with.

and the levels need to be more complex and have multiple paths/solutions. it just seemed like i moved the camera into one position and then the rest of the level was done for me

and the camera felt way too slow, maybe have a button that speeds it up

there's a lot of ways you could improve this but i think they're what you should focus on to begin with

did you get inspiration for this from echochrome? ^^


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turtlesoup4290 responds:

people keep saying that. but id nver even herd of echochrome till now :/


Electric Box Electric Box

Rated 5 / 5 stars February 19, 2009

fun :)

it definatly needs to be longer though if there's only 15 levels :3

i found level 12 really easy :S
i was expecting to get stuck on it after what everyone's saying



Type It II Type It II

Rated 5 / 5 stars February 12, 2009

fun :3

for a typing game this is really good :P
and unlike most people i thought the graphics suited the game, i didn't think it looked plain at all

i didn't have any problems with the game, but i thought that the singularity mode was way too hard. I thought i was doing well with 1000 points, and that wasn't even a bronze D:
either make the medals a little easier, or make the letters slower to begin with.
or just leave me to suffer ^^



Cell Warfare Cell Warfare

Rated 4 / 5 stars February 12, 2009

could of been better

You stole a lot of ideas directly from amorphous+ , like the crappy stat acheivements, the different sized levels and survival.. you could of at least made an effort to make it look like your idea, you even mentioned nest somewhere which is what the amorphous levels are called
i won't criticize you for that anyway..

the big problem i had with this game is the acheivements..
you could of at least out a tiny bit of thought into them, they're the least creative goals i've ever seen
"die once", "die 1000 times", "die from a certain enemy", "touch the edge of the screen"... oh and "get 10 awards" really pissed me off

78 acheivements may sound good, but they're either too crap to even bother with or exactly the same but just slightly harder than the last one

if you want awards like that, then have one score award (for example) and give it different ranks instead of passing it off as 20 separate awards, it makes it seem a lot less cheap if you ask me.
oh and never have awards like "get 20 awards".. you can give the player a sense of accomplishment for getting a certain amount of them, but another award isn't the way to do it

also in a sequel you could try having unlockable modes, they're not essential, but they are really rewarding and can put on interesting twist on the normal game. You could probably sneak in a few extra acheivements for each game mode too :P

anyway it's a fun game for a while, it shouldn't be too hard to build on this :)
look forward to seeing a sequel if you plan to make one ^^


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Circle n' Square Circle n' Square

Rated 5 / 5 stars January 13, 2009

meh

would be funnier if it was 20 minutes long with high quality animation